May 2nd, 2017, 11:17 PM

Female Future in Virtual Reality

By Jane Simsone
Image Credit: Fayerwayer.com
Will VR close the gender gap in the tech world?

With virtual reality (VR) now being a part of the present, it made me realize that the future is here, but in a weird virtual Avatar(y)-kind-of-way. It got me thinking and researching, is virtual reality gender-biased? Are women the future of technology? Have new genres of writing been born in the wake of the coming 4th digital wave? Here's what I've found.

It is no secret that the immersive VR experience is being optimized across various industries including fashion, video game, travel, anthropology and more. Peacock Plume featured a good read about the first virtual reality exhibition in Paris back in February. Just three months later, many people have begun to believe that VR is going to be the driving force behind the 4th digital wave because it is bound to cause a surge of creativity, innovation, and economic disruption. But what does this mean for young entrepreneurs?

In the future, VR will create new jobs and opportunity imaginative and tech savvy females. 

In Buzzfeed's video on virtual reality, Tom Smalls, from the Technology Programs at Youtube Spaces stated that: "Renaissance painting comes along and we learn about the laws of perspective, and how to translate our perception of the world into a two-dimensional rectangle. With virtual reality, that rectangle is broken, and now we are re-experiencing the world the way we naturally do with our own human bodies." It turns out that women hold the key to breaking virtual reality's rectangle and presenting us a new way of experiencing reality.

Image Credit: Giphy/The Late Show with Stephen Colbert

Women are actively shaping what's next and are closing the gender gap in the tech world.

Danah Boyd, the Principal Researcher at Microsoft Research is one of those women. In 2014, Boyd observed that, biologically, men and women perceive immersion differently. Why is this breakthrough important? It means that for all of the years that males dominate the tech world, they were creating VR headsets they were only compatible with how men perceive immersion. Boyd's research found that men and women have different depth perceptions, which explains why women have often felt physically sick after VR simulations in the past. 19-year-old Gemma Busoni, a San Francisco-based Latina, is just one of the many female pioneers in the tech industry. Despite the fact that Busoni never attended university, she is the Head of Community at Discovr Labs, a company which brings Virtual Reality to the education sector by building the applications and systems needed for educational and vocational content.

Virtual Reality is about to connect us and change our way of interacting with our environment like never before. 

In Buzzfeed's Virtual Reality video, a guy virtually flies over Paris and mutters, "Oh my God! I'm flying through Paris!" With this in mind, Tom Smalls predicts that VR is going to completely change the way we interact with our environment, claiming that: "When they say “Let’s go see the Great Wall of China! And all of the students suddenly can be looking around at the Great Wall of China. It makes a much stronger impact than just reading text off a page or a slide. Virtual Reality means that you are there, instead of, you looking from a comfortable distance." Whether you're virtually flying over Paris, or chilling at the Great Wall of China, or hiking Machu Picchu in Peru, in the simulation, your body feels the state of present emergency as everything moves in the right way, you're there, through V.R. How cool is that? Obviously, it was the gaming and the traveling industries who were one of the first ones to explore Virtual Reality's potential through their markets. Companies like Google Earth now offer free virtual locations in the world, which you can "visit" through a V.R. headset. Creative and economic disruptions are already taking place throughout the world, but what does this mean? It means that in each industry, the development of V.R. is going to many new jobs, and will create jobs that didn't exist!

Image Credit: Flickr/Maurizio Pesce

Time to be creatively and innovative!

In the near future, new jobs within sectors such as Journalism will create modern writing and literary genres. In fact, new literary genres like virtual/game/travel/augmented reality-type hybrids have already been born. Humans are already transferring their social norms into virtual reality, making it possible to imagine a day when people cover news in virtual reality. It's so tangible that it's frightening, but also exciting. Within other fields such as Anthropology and Psychology, VR knows no bounds. Articles are already being produced where gaming worlds are used as sites to conduct ethnographies (the systematic study of peoples and cultures) and to study human virtual behavior. Kiri Miller, the Associate Professor of Music at Brown University, is another female pioneer within the coming virtual reality world. Back in 2008, Miller wrote an article exploring the potential benefits of using game worlds to study culture, tourism, and human behavior by playing Grand Theft Auto. This year, she published a book of her research, Playable Bodies: Dance Games and Intimate Media, which investigated what happens when machines teach humans to dance. She's yet another example of how creative thinking and innovative studying have come as a result of VR breaking down our current concepts of reality. These women reflect how influential females have and will become in the world of technology. It's time to be fearless.

Image Credit: Flickr/Anthony Quintano

The future calls!

If you think about it, a picture is worth a thousand words, then came along the video, and a video became worth a thousand pictures. Now, virtual reality is worth a thousand videos! Let's be innovative and use our words to record the coming times as new genres and jobs are being created. There's room for everyone, and everyone's welcome to ride out the coming 4th digital wave VR-style. 

If you want to fly over Paris like the guy on Buzzfeed did, you should go to the brand new MK2 VR multiplex!

Near the Bibliothèque Nationale de France in Paris, the MK2 VR multiplex is Europe's largest and only virtual reality multiplex that offers VR experiences through every major headset available including, HTC Vive, Oculus Rift, and PlayStation VRThe MK2 VR is also a great place to hang out and not just to experience the virtual world. The new venue houses a rooftop terrace bar for people to hang out during the day, and it offers a premium, full-body Virtual Reality experiences where you can experience what it feels like to fly over cities like New York and feel like a bird. 

Image Credit: Giphy/BDCWIRE

The MK2 VR multiplex

Address: 160 Avenue de France, 75013 Paris

Price: 20 minutes of VR for 12€ and 40 minutes for 20€.

Hours: Open 18:00-23:00 Wednesday to Friday, 14:00-23:00 on Saturday, and 14:00-20:00 on Sunday

Hours during the holidays: Monday to Friday 14:00-21:00, Saturday 14:00-18:00, and Sunday 14:00-20:00

Sometime in the past, I was scrolling through youtube until I decided to watch a Buzzfeed's Try Guys video on Virtual Reality

With the whole Virtual Reality thing now being a part of the present made me realize that the future is here but in a weird virtual Avatar(y)-kind-of-way. Will this create jobs? Is Virtual Reality gender-biased? Is a new genre of writing waiting to be born in the wake of the 4th digital wave?

I got the scoop.
 


Image Credit: Flickr/re:publica

Following up on previous articles that Peacock Plume has posted on Virtual Reality (V.R. for short), it is no secret that the immersive experience, provided by the right headset, is being seriously optimized across various industries, like fashion, gaming, travel, and anthropology potentially too. Peacock Plume featured a great article and an informative first read for Virtual Reality newbies on the first virtual reality exhibition in Paris from back February, 2017. Now, or 3 months later, people are claiming, and others are scared that V.R. is going to be the 4th digital wave to cause creative destruction, meaning a wave of inventions and economic disruption. What does this mean for young entrepreneurs or people who keep with the current?

It means new jobs and opportunity in the future if you're imaginative, tech savvy, or female. 

How is the tech future female?

In Buzzfeed's video on Virtual Reality, Tom Smalls, from the Technology Programs at Youtube Spaces stated that: "Renaissance painting comes along and we learn about the laws of perspective, and how to translate our perception of the world into a two-dimensional rectangle. With virtual reality that rectangle is broken, and now we are re-experiencing the world the way we naturally do with our own human bodies." Since V.R.'s unique selling point is that it provides an immersive virtual experience that stimulates multiples senses and convinces your body that the reality of the simulation is real. It therefore must be made sure that it provides a good experience to everyone, especially since it involves the stimulation of multiple senses, the developers really could mess it up for someone, and no one wants a real case of Black Mirror's Playtest, now do they? It turns out that women hold the key to letting virtual reality break that rectangle and show us a new way of experiencing reality.

via GIPHY

 

Women are now actively shaping what's next and are closing the gender gap in the tech world.

Women like the Principal Researcher at Microsoft Research, Danah Boyd who in 2014 observed that, biologically, men and women perceive immersion differently. Why is this breakthrough important? It means that for all of these years, the male-dominate tech world were creating V.R. headsets that were only compatible with how men perceive immersion, and not women. Boyd's research found that men and women have different depth perceptions, and explained why women were always made physically sick by V.R. simulations in the past (,thus removing the blame from our "smaller and weaker stature"), and why V.R. was stuck in development for so many years until now. Young women like the 19-year-old, Gemma Busoni, a San Francisco-based Latina, is just one of the many female pioneers in the tech industry. Never having gone to university, at 19, Busoni is Head of Community at Discovr Labs, a company which brings Virtual Reality to the education sector by building the applications and the systems needed for educational and vocational content.

Virtual Reality is about to connect us, and change our way of interacting with our environment like never before. 

In  the Buzzfeed's V.R. video, after the guy virtually flies over Paris and mutters, "Oh my God! I'm flying through Paris!", Tom Smalls predicts that in the future, V.R. is going to completely change the way we interact with our environment, claiming that: "When they say “Let’s go see the Great Wall of China! And all of the students suddenly can be looking around at the Great Wall of China. It makes a much stronger impact, than just reading text off a page or a slide. Virtual Reality means that you are there, instead of, you looking from a comfortable distance." Whether you're virtually flying over Paris, or chilling at the Great Wall of China, or hiking Machu Picchu in Peru, in the simulation, your body feels the state of present emergency as everything moves in the right way, you're there, through V.R. How cool is that? Obviously it was the gaming, and the traveling industries who were one of the first ones to explore Virtual Reality's potential through their markets. Companies like Google Earth now offer free virtual locations in the world, which you can "visit" through a V.R. headset. Creative and economic disruptions are already taking place throughout the world, but what does this mean? It means that in each industry, the development of V.R. is going to many new jobs, and will create jobs that didn't exist!

Image Credit: Flickr/Maurizio Pesce

Time to think creatively and be innovative!

Brand new jobs within sectors like Journalism will create brand new writing and literary genres in the future. A literary genre like a virtual/game/travel/augmented reality-type hybrid could soon be born, and already is. Humans are already transferring their social norms into virtual reality, now imagine a day when people start writing exclusive local V.R. news. It's so tangible, it's frightening and exciting. Within other fields like Anthropology and Psychology, V.R. knows no bounds. Articles are already being produced where gaming worlds are used as sites to conduct ethnographies (systematic study of peoples and cultures), and to study human virtual behavior. To name another female pioneer within the coming Virtual Reality world, is the Associate Professor of Music at Brown University, Kiri Miller. Back in 2008 she wrote an article exploring the potential of using game worlds to study culture, tourism, and human behavior by playing Grand Theft Auto. This year, she published her book of research Playable Bodies: Dance Games and Intimate Media, a book which investigates what happens when machines teach humans to dance. She's yet another example of innovative work and creativity that has come as a result of Virtual Reality breaking apart our concepts of reality. An example for us ladies to be inspired by for sure, these women show us a window to that everything is becoming possible. It's time to be fearless.

Image Credit: Flickr/Anthony Quintano

The future calls!

If you think about it, a picture is worth a thousand words, then came along the video, and a video became worth a thousand pictures, now, Virtual Reality is worth a thousand videos! Let's be innovate and use our words to record the coming times as new genres and jobs are being created. There's room for everyone, and everyone's welcome to ride out the coming 4th digital wave V.R.-style. 

If you want to fly over Paris like the guy on Buzzfeed did, you should go over to the brand new MK2 VR multiplex!

By Bibliothèque Nationale de France in Paris. It's Europe's largest, and only Virtual Reality multiplex that offers V.R. experiences through every major headset available like, HTC Vive, Oculus Rift, and PlayStation VR - some of which Peacock Plume's Stephanie Alex discussed in her article on Virtuality 2017, the first V.R. exhibition in Paris. The MK2 VR is also a place to hang out and not just to experience the virtual world. The new venue houses a rooftop terrace bar for people to hang out during the day, and it offers a premium, full-body Virtual Reality experiences where you can experience what it feels like to fly over cities like New York and feel like a bird. 

via GIPHY

Image Credit: Giphy/BDCWIRE

For 20 minutes of V.R. it will cost you 12 euro, and 20 euro for 40 minutes.

From Wednesday to Friday it's open: 18:00-23:00, Saturday: 14:00-23:00, Sunday: 14:00-20:00.

During the holidays: Monday to Friday: 14:00-21:00, Saturday: 14:00-18:00, Sunday: 14:00-20:00

 

Some time in the past, I was scrolling through youtube until I decided to watch a Buzzfeed's Try Guys video on Virtual Reality

With the whole Virtual Reality thing now being a part of the present made me realize that the future is here, but in a weird virtual Avatar(y)-kind-of-way. Will this create jobs? Is Virtual Reality gender-biased? Is a new genre of writing waiting to be born in the wake of the 4th digital wave?

I got the scoop.
 


Image Credit: Flickr/re:publica

Following up on previous articles that Peacock Plume has posted on Virtual Reality (V.R. for short), it is no secret that the immersive experience, provided by the right headset, is being seriously optimized across various industries, like fashion, gaming, travel, and anthropology potentially too. Peacock Plume featured a great article and an informative first read for Virtual Reality neewbies on the first virtual reality exhibition in Paris from back February, 2017. Now, or 3 months later, people are claiming, and others are scared that V.R. is going to be the 4th digital wave to cause creative destruction, meaning a wave of inventions and economic disruption. What does this mean for young entrepreneurs or people who keep with the current?

It means new jobs and opportunity in the future if you're imaginative, tech savvy, or female. 

How is the tech future female?

In Buzzfeed's video on Virtual Reality, Tom Smalls, from the Technology Programs at Youtube Spaces stated that: "Renaissance painting comes along and we learn about the laws of perspective, and how to translate our perception of the world into a two dimensional rectangle. With virtual reality that rectangle is broken, and now we are re-experiencing the world the way we naturally do with our own human bodies." Since V.R.'s unique selling point is that it provides an immersive virtual experience that stimulates multiples senses and convinces your body that the reality of the simulation is real. It therefore must be made sure that it provides a good experience to everyone, especially since it involves the stimulation of multiple senses, the developers really could mess it up for someone, and no one wants a real case of Black Mirror's Playtest, now do they? It turns out that women hold the key to letting virtual reality break that rectangle and show us a new way of experiencing reality.

via GIPHY

 

Women are now actively shaping what's next and are closing the gender gap in the tech world.

Women like the Principal Researcher at Microsoft Research, Danah Boyd who in 2014 observed that, biologically, men and women perceive immersion differently. Why is this breakthrough important? It means that for all of these years, the male-dominate tech world were creating V.R. headsets that were only compatible with how men perceive immersion, and not women. Boyd's research found that men and women have different depth perceptions, and explained why women were always made physically sick by V.R. simulations in the past (,thus removing the blame from our "smaller and weaker stature"), and why V.R. was stuck in development for so many years until now. Young women like the 19 year old, Gemma Busoni, a San Francisco-based Latina, is just one of the many female pioneers in the tech industry. Never having gone to university, at 19, Busoni is Head of Community at Discovr Labs, a company which brings Virtual Reality to the education sector by building the applications and the systems needed for educational and vocational content.

Virtual Reality is about to connect us, and change our way of interacting with our environment like never before. 

In  the Buzzfeed's V.R. video, after the guy virtually flies over Paris and mutters, "Oh my God! I'm flying through Paris!", Tom Smalls predicts that in the future, V.R. is going to completely change the way we interact with our environment, claiming that: "When they say “Let’s go see the Great Wall of China! And all of the students suddenly can be looking around at the Great Wall of China. It makes a much stronger impact than just reading text off a page or a slide. Virtual Reality means that you are there, instead of, you looking from a comfortable distance." Whether you're virtually flying over Paris, or chilling at the Great Wall of China, or hiking Machu Picchu in Peru, in the simulation, your body feels the state of present emergency as everything moves in the right way, you're there, through V.R. How cool is that? Obviously, it was the gaming and the traveling industries who were one of the first ones to explore Virtual Reality's potential through their markets. Companies like Google Earth now offer free virtual locations in the world, which you can "visit" through a V.R. headset. Creative and economic disruptions are already taking place throughout the world, but what does this mean? It means that in each industry, the development of V.R. is going to many new jobs, and will create jobs that didn't exist!

Image Credit: Flickr/Maurizio Pesce

Time to think creatively and be innovative!

Brand new jobs within sectors like Journalism will create brand new writing and literary genres in the future. A literary genre like a virtual/game/travel/augmented reality-type hybrid could soon be born, and already is. Humans are already transferring their social norms into virtual reality, now imagine a day when people start writing exclusive local V.R. news. It's so tangible, it's frightening and exciting. Within other fields like Anthropology and Psychology, V.R. knows no bounds. Articles are already being produced where gaming worlds are used as sites to conduct ethnographies (systematic study of peoples and cultures) and to study human virtual behavior. To name another female pioneer within the coming Virtual Reality world, is the Associate Professor of Music at Brown University, Kiri Miller. Back in 2008 she wrote an article exploring the potential of using game worlds to study culture, tourism, and human behavior by playing Grand Theft Auto. This year, she published her book of research Playable Bodies: Dance Games and Intimate Media, a book which investigates what happens when machines teach humans to dance. She's yet another example of innovative work and creativity that has come as a result of Virtual Reality breaking apart our concepts of reality. An example for us ladies to be inspired by for sure, these women show us a window to that everything is becoming possible. It's time to be fearless.

Image Credit: Flickr/Anthony Quintano

The future calls!

If you think about it, a picture is worth a thousand words, then came along the video, and a video became worth a thousand pictures, now, Virtual Reality is worth a thousand videos! Let's be innovate and use our words to record the coming times as new genres and jobs are being created. There's room for everyone, and everyone's welcome to ride out the coming 4th digital wave V.R.-style. 

If you want to fly over Paris like the guy on Buzzfeed did, you should go over to the brand new MK2 VR multiplex!

By Bibliothèque Nationale de France in Paris. It's Europe's largest, and only Virtual Reality multiplex that offers V.R. experiences through every major headset available like, HTC Vive, Oculus Rift, and PlayStation VR - some of which Peacock Plume's Stephanie Alex discussed in her article on Virtuality 2017, the first V.R. exhibition in Paris. The MK2 VR is also a place to hang out and not just to experience the virtual world. The new venue houses a rooftop terrace bar for people to hang out during the day, and it offers a premium, full-body Virtual Reality experiences where you can experience what it feels like to fly over cities like New York and feel like a bird. 

via GIPHY

Image Credit: Giphy/BDCWIRE

For 20 minutes of V.R. it will cost you 12 euro, and 20 euro for 40 minutes.

From Wednesday to Friday it's open: 18:00-23:00, Saturday: 14:00-23:00, Sunday: 14:00-20:00.

During the holidays: Monday to Friday: 14:00-21:00, Saturday: 14:00-18:00, Sunday: 14:00-20:00

 

Some time in the past, I was scrolling through youtube until I decided to watch a Buzzfeed's Try Guys video on Virtual Reality

With the whole Virtual Reality thing now being a part of the present made me realize that the future is here, but in a weird virtual Avatar(y)-kind-of-way. Will this create jobs? Is Virtual Reality gender-biased? Is a new genre of writing waiting to be born in the wake of the 4th digital wave?

I got the scoop.
 


Image Credit: Flickr/re:publica

Following up on previous articles that Peacock Plume has posted on Virtual Reality (V.R. for short), it is no secret that the immersive experience, provided by the right headset, is being seriously optimized across various industries, like fashion, gaming, travel, and anthropology potentially too. Peacock Plume featured a great article and an informative first read for Virtual Reality neewbies on the first virtual reality exhibition in Paris from back February, 2017. Now, or 3 months later, people are claiming, and others are scared that V.R. is going to be the 4th digital wave to cause creative destruction, meaning a wave of inventions and economic disruption. What does this mean for young entrepreneurs or people who keep with the current?

It means new jobs and opportunity in the future if you're imaginative, tech savvy, or female. 

How is the tech future female?

In Buzzfeed's video on Virtual Reality, Tom Smalls, from the Technology Programs at Youtube Spaces stated that: "Renaissance painting comes along and we learn about the laws of perspective, and how to translate our perception of the world into a two dimensional rectangle. With virtual reality that rectangle is broken, and now we are re-experiencing the world the way we naturally do with our own human bodies." Since V.R.'s unique selling point is that it provides an immersive virtual experience that stimulates multiples senses and convinces your body that the reality of the simulation is real. It therefore must be made sure that it provides a good experience to everyone, especially since it involves the stimulation of multiple senses, the developers really could mess it up for someone, and no one wants a real case of Black Mirror's Playtest, now do they? It turns out that women hold the key to letting virtual reality break that rectangle and show us a new way of experiencing reality.

via GIPHY

 

Women are now actively shaping what's next and are closing the gender gap in the tech world.

Women like the Principal Researcher at Microsoft Research, Danah Boyd who in 2014 observed that, biologically, men and women perceive immersion differently. Why is this breakthrough important? It means that for all of these years, the male-dominate tech world were creating V.R. headsets that were only compatible with how men perceive immersion, and not women. Boyd's research found that men and women have different depth perceptions, and explained why women were always made physically sick by V.R. simulations in the past (,thus removing the blame from our "smaller and weaker stature"), and why V.R. was stuck in development for so many years until now. Young women like the 19 year old, Gemma Busoni, a San Francisco-based Latina, is just one of the many female pioneers in the tech industry. Never having gone to university, at 19, Busoni is Head of Community at Discovr Labs, a company which brings Virtual Reality to the education sector by building the applications and the systems needed for educational and vocational content.

Virtual Reality is about to connect us, and change our way of interacting with our environment like never before. 

In  the Buzzfeed's V.R. video, after the guy virtually flies over Paris and mutters, "Oh my God! I'm flying through Paris!", Tom Smalls predicts that in the future, V.R. is going to completely change the way we interact with our environment, claiming that: "When they say “Let’s go see the Great Wall of China! And all of the students suddenly can be looking around at the Great Wall of China. It makes a much stronger impact, than just reading text off a page, or a slide. Virtual Reality means that you are there, instead of, you looking from a comfortable distance." Whether you're virtually flying over Paris, or chilling at the Great Wall of China, or hiking Machu Picchu in Peru, in the simulation, your body feels the state of present emergency as everything moves in the right way, you're there, through V.R. How cool is that? Obviously it was the gaming, and the traveling industries who were one of the first ones to explore Virtual Reality's potential through their markets. Companies like Google Earth now offer free virtual locations in the world, which you can "visit" through a V.R. headset. Creative and economic disruptions are already taking place throughout the world, but what does this mean? It means that in each industry, the development of V.R. is going to many new jobs, and will create jobs that didn't exist!

Image Credit: Flickr/Maurizio Pesce

Time to think creatively and be innovative!

Brand new jobs within sectors like Journalism will create brand new writing and literary genres in the future. A literary genre like a virtual/game/travel/augmented reality-type hybrid could soon be born, and already is. Humans are already transferring their social norms into virtual reality, now imagine a day when people start writing exclusive local V.R. news. It's so tangible, it's frightening and exciting. Within other fields like Anthropology and Psychology, V.R. knows no bounds. Articles are already being produced where gaming worlds are used as sites to conduct ethnographies (systematic study of peoples and cultures), and to study human virtual behavior. To name another female pioneer within the coming Virtual Reality world, is the Associate Professor of Music at Brown University, Kiri Miller. Back in 2008 she wrote an article exploring the potential of using game worlds to study culture, tourism, and human behavior by playing Grand Theft Auto. This year, she published her book of research Playable Bodies: Dance Games and Intimate Media, a book which investigates what happens when machines teach humans to dance. She's yet another example of innovative work and creativity that has come as a result of Virtual Reality breaking apart our concepts of reality. An example for us ladies to be inspired by for sure, these women show us a window to that everything is becoming possible. It's time to be fearless.

Image Credit: Flickr/Anthony Quintano

The future calls!

If you think about it, a picture is worth a thousand words, then came along the video, and a video became worth a thousand pictures, now, Virtual Reality is worth a thousand videos! Let's be innovate and use our words to record the coming times as new genres and jobs are being created. There's room for everyone, and everyone's welcome to ride out the coming 4th digital wave V.R.-style. 

If you want to fly over Paris like the guy on Buzzfeed did, you should go over to the brand new MK2 VR multiplex!

By Bibliothèque Nationale de France in Paris. It's Europe's largest, and only Virtual Reality multiplex that offers V.R. experiences through every major headset available like, HTC Vive, Oculus Rift, and PlayStation VR - some of which Peacock Plume's Stephanie Alex discussed in her article on Virtuality 2017, the first V.R. exhibition in Paris. The MK2 VR is also a place to hang out and not just to experience the virtual world. The new venue houses a rooftop terrace bar for people to hang out during the day, and it offers a premium, full-body Virtual Reality experiences where you can experience what it feels like to fly over cities like New York and feel like a bird. 

via GIPHY

Image Credit: Giphy/BDCWIRE

For 20 minutes of V.R. it will cost you 12 euro, and 20 euro for 40 minutes.

From Wednesday to Friday it's open: 18:00-23:00, Saturday: 14:00-23:00, Sunday: 14:00-20:00.

During the holidays: Monday to Friday: 14:00-21:00, Saturday: 14:00-18:00, Sunday: 14:00-20:00

 

Some time in the past, I was scrolling through youtube until I decided to watch a Buzzfeed's Try Guys video on Virtual Reality

With the whole Virtual Reality thing now being a part of the present made me realize that the future is here, but in a weird virtual Avatar(y)-kind-of-way. Will this create jobs? Is Virtual Reality gender-biased? Is a new genre of writing waiting to be born in the wake of the 4th digital wave?

 


Image Credit: Flickr/re:publica

Following up on previous articles that Peacock Plume has posted on Virtual Reality (V.R. for short), it is no secret that the immersive experience, provided by the right headset, is being seriously optimized across various industries, like fashion, gaming, travel, and anthropology potentially too. Peacock Plume featured a great article and an informative first read for Virtual Reality neewbies on the first virtual reality exhibition in Paris from back February, 2017. Now, or 3 months later, people are claiming, and others are scared that V.R. is going to be the 4th digital wave to cause creative destruction, meaning a wave of inventions and economic disruption. What does this mean for young entrepreneurs or people who keep with the current?

It means new jobs and opportunity in the future if you're imaginative, tech savvy, or female. 

How is the tech future female?

In Buzzfeed's video on Virtual Reality, Tom Smalls, from the Technology Programs at Youtube Spaces stated that: "Renaissance painting comes along and we learn about the laws of perspective, and how to translate our perception of the world into a two dimensional rectangle. With virtual reality that rectangle is broken, and now we are re-experiencing the world the way we naturally do with our own human bodies." Since V.R.'s unique selling point is that it provides an immersive virtual experience that stimulates multiples senses and convinces your body that the reality of the simulation is real. It therefore must be made sure that it provides a good experience to everyone, especially since it involves the stimulation of multiple senses, the developers really could mess it up for someone, and no one wants a real case of Black Mirror's Playtest, now do they? It turns out that women hold the key to letting virtual reality break that rectangle and show us a new way of experiencing reality.

via GIPHY

 

Women are now actively shaping what's next and are closing the gender gap in the tech world.

Women like the Principal Researcher at Microsoft Research, Danah Boyd who in 2014 observed that, biologically, men and women perceive immersion differently. Why is this breakthrough important? It means that for all of these years, the male-dominate tech world were creating V.R. headsets that were only compatible with how men perceive immersion, and not women. Boyd's research found that men and women have different depth perceptions, and explained why women were always made physically sick by V.R. simulations in the past (, 19 year oldthus removing the blame from our "smaller and weaker stature"), and why V.R. was stuck in development for so many years until now. Young wome19-year-old, Gemma Busoni, a San Francisco-based Latina, is just one of the many female pioneers in the tech industry. Never having gone to university, at 19, Busoni is Head of Community at Discovr Labs, a company which brings Virtual Reality to the education sector by building the applications and the systems needed for educational and vocational content.

Virtual Reality is about to connect us, and change our way of interacting with our environment like never before. 

In  the Buzzfeed's V.R. video, after the guy virtually flies over Paris and mutters, "Oh my God! I'm flying through Paris!", Tom Smalls predicts that in the future, V.R. is going to completely change the way we interact with our environment, claiming that: "When they say “Let’s go see the Great Wall of China! And all of the students suddenly can be looking around at the Great Wall of China. It makes a much stronger impact, than just reading text off a page, or a slide. Virtual Reality means that you are there, instead of, you looking from a comfortable distance." Whether you're virtually flying over Paris, or chilling at the Great Wall of China, or hiking Machu Picchu in Peru, in the simulation, your body feels the state of present emergency as everything moves in the right way, you're there, through V.R. How cool is that? Obviously it was the gaming, and the traveling industries who were one of the first ones to explore Virtual Reality's potential through their markets. Companies like Google Earth now offer free virtual locations in the world, which you can "visit" through a V.R. headset. Creative and economic disruptions are already taking place throughout the world, but what does this mean? It means that in each industry, the development of V.R. is going to many new jobs, and will create jobs that didn't exist!

Image Credit: Flickr/Maurizio Pesce

Time to think creatively and be innovative!

Brand new jobs within sectors like Journalism will create brand new writing and literary genres in the future. A literary genre like a virtual/game/travel/augmented reality-type hybrid could soon be born, and already is. Humans are already transferring their social norms into virtual reality, now imagine a day when people start writing exclusive local V.R. news. It's so tangible, it's frightening and exciting. Within other fields like Anthropology and Psychology, V.R. knows no bounds. Articles are already being produced where gaming worlds are used as sites to conduct ethnographies (systematic study of peoples and cultures), and to study human virtual behavior. To name another female pioneer within the coming Virtual Reality world, is the Associate Professor of Music at Brown University, Kiri Miller. Back in 2008 she wrote an article exploring the potential of using game worlds to study culture, tourism, and human behavior by playing Grand Theft Auto. This year, she published her book of research Playable Bodies: Dance Games and Intimate Media, a book which investigates what happens when machines teach humans to dance. She's yet another example of innovative work and creativity that has come as a result of Virtual Reality breaking apart our concepts of reality. An example for us ladies to be inspired by for sure, these women show us a window to that everything is becoming possible. It's time to be fearless.

Image Credit: Flickr/Anthony Quintano

The future calls!

If you think about it, a picture is worth a thousand words, then came along the video, and a video became worth a thousand pictures, now, Virtual Reality is worth a thousand videos! Let's be innovate and use our words to record the coming times as new genres and jobs are being created. There's room for everyone, and everyone's welcome to ride out the coming 4th digital wave V.R.-style. 

If you want to fly over Paris like the guy on Buzzfeed did, you should go over to the brand new MK2 VR multiplex!

By Bibliothèque Nationale de France in Paris. It's Europe's largest, and only Virtual Reality multiplex that offers V.R. experiences through every major headset available like, HTC Vive, Oculus Rift, and PlayStation VR - some of which Peacock Plume's Stephanie Alex discussed in her article on Virtuality 2017, the first V.R. exhibition in Paris. The MK2 VR is also a place to hang out and not just to experience the virtual world. The new venue houses a rooftop terrace bar for people to hang out during the day, and it offers a premium, full-body Virtual Reality experiences where you can experience what it feels like to fly over cities like New York and feel like a bird. 

via GIPHY

Image Credit: Giphy/BDCWIRE

For 20 minutes of V.R. it will cost you 12 euro, and 20 euro for 40 minutes.

From Wednesday to Friday it's open: 18:00-23:00, Saturday: 14:00-23:00, Sunday: 14:00-20:00.

During the holidays: Monday to Friday: 14:00-21:00, Saturday: 14:00-18:00, Sunday: 14:00-20:00

 

Some time in the past, I was scrolling through youtube until I decided to watch a Buzzfeed's Try Guys video on Virtual Reality

With the whole Virtual Reality thing now being a part of the present made me realize that the future is here, but in a weird virtual Avatar(y)-kind-of-way. Will this create jobs? Is Virtual Reality gender-biased? Is a new genre of writing waiting to be born in the wake of the 4th digital wave?

I got the scoop.
 


Image Credit: Flickr/re:publica

Following up on previous articles that Peacock Plume has posted on Virtual Reality (V.R. for short), it is no secret that the immersive experience, provided by the right headset, is being seriously optimized across various industries, like fashion, gaming, travel, and anthropology potentially too. Peacock Plume featured a great article and an informative first read for Virtual Reality neewbies on the first virtual reality exhibition in Paris from back February, 2017. Now, or 3 months later, people are claiming, and others are scared that V.R. is going to be the 4th digital wave to cause creative destruction, meaning a wave of inventions and economic disruption. What does this mean for young entrepreneurs or people who keep with the current?

It means new jobs and opportunity in the future if you're imaginative, tech savvy, or female. 

How is the tech future female?

In Buzzfeed's video on Virtual Reality, Tom Smalls, from the Technology Programs at Youtube Spaces stated that: "Renaissance painting comes along and we learn about the laws of perspective, and how to translate our perception of the world into a two dimensional rectangle. With virtual reality that rectangle is broken, and now we are re-experiencing the world the way we naturally do with our own human bodies." Since V.R.'s unique selling point is that it provides an immersive virtual experience that stimulates multiples senses and convinces your body that the reality of the simulation is real. It therefore must be made sure that it provides a good experience to everyone, especially since it involves the stimulation of multiple senses, the developers really could mess it up for someone, and no one wants a real case of Black Mirror's Playtest, now do they? It turns out that women hold the key to letting virtual reality break that rectangle and show us a new way of experiencing reality.

via GIPHY

 

Women are now actively shaping what's next and are closing the gender gap in the tech world.

Women like the Principal Researcher at Microsoft Research, Danah Boyd who in 2014 observed that, biologically, men and women perceive immersion differently. Why is this breakthrough important? It means that for all of these years, the male-dominate tech world were creating V.R. headsets that were only compatible with how men perceive immersion, and not women. Boyd's research found that men and women have different depth perceptions, and explained why women were always made physically sick by V.R. simulations in the past (,thus removing the blame from our "smaller and weaker stature"), and why V.R. was stuck in development for so many years until now. Young women like the 19 year old, Gemma Busoni, a San Francisco-based Latina, is just one of the many female pioneers in the tech industry. Never having gone to university, at 19, Busoni is Head of Community at Discovr Labs, a company which brings Virtual Reality to the education sector by building the applications and the systems needed for educational and vocational content.

Virtual Reality is about to connect us, and change our way of interacting with our environment like never before. 

In  the Buzzfeed's V.R. video, after the guy virtually flies over Paris and mutters, "Oh my God! I'm flying through Paris!", Tom Smalls predicts that in the future, V.R. is going to completely change the way we interact with our environment, claiming that: "When they say “Let’s go see the Great Wall of China! And all of the students suddenly can be looking around at the Great Wall of China. It makes a much stronger impact, than just reading text off a page, or a slide. Virtual Reality means that you are there, instead of, you looking from a comfortable distance." Whether you're virtually flying over Paris, or chilling at the Great Wall of China, or hiking Machu Picchu in Peru, in the simulation, your body feels the state of present emergency as everything moves in the right way, you're there, through V.R. How cool is that? Obviously it was the gaming, and the traveling industries who were one of the first ones to explore Virtual Reality's potential through their markets. Companies like Google Earth now offer free virtual locations in the world, which you can "visit" through a V.R. headset. Creative and economic disruptions are already taking place throughout the world, but what does this mean? It means that in each industry, the development of V.R. is going to many new jobs, and will create jobs that didn't exist!

Image Credit: Flickr/Maurizio Pesce

Time to think creatively and be innovative!

Brand new jobs within sectors like Journalism will create brand new writing and literary genres in the future. A literary genre like a virtual/game/travel/augmented reality-type hybrid could soon be born, and already is. Humans are already transferring their social norms into virtual reality, now imagine a day when people start writing exclusive local V.R. news. It's so tangible, it's frightening and exciting. Within other fields like Anthropology and Psychology, V.R. knows no bounds. Articles are already being produced where gaming worlds are used as sites to conduct ethnographies (systematic study of peoples and cultures), and to study human virtual behavior. To name another female pioneer within the coming Virtual Reality world, is the Associate Professor of Music at Brown University, Kiri Miller. Back in 2008 she wrote an article exploring the potential of using game worlds to study culture, tourism, and human behavior by playing Grand Theft Auto. This year, she published her book of research Playable Bodies: Dance Games and Intimate Media, a book which investigates what happens when machines teach humans to dance. She's yet another example of innovative work and creativity that has come as a result of Virtual Reality breaking apart our concepts of reality. An example for us ladies to be inspired by for sure, these women show us a window to that everything is becoming possible. It's time to be fearless.

Image Credit: Flickr/Anthony Quintano

The future calls!

If you think about it, a picture is worth a thousand words, then came along the video, and a video became worth a thousand pictures, now, Virtual Reality is worth a thousand videos! Let's be innovate and use our words to record the coming times as new genres and jobs are being created. There's room for everyone, and everyone's welcome to ride out the coming 4th digital wave V.R.-style. 

If you want to fly over Paris like the guy on Buzzfeed did, you should go over to the brand new MK2 VR multiplex!

By Bibliothèque Nationale de France in Paris. It's Europe's largest, and only Virtual Reality multiplex that offers V.R. experiences through every major headset available like, HTC Vive, Oculus Rift, and PlayStation VR - some of which Peacock Plume's Stephanie Alex discussed in her article on Virtuality 2017, the first V.R. exhibition in Paris. The MK2 VR is also a place to hang out and not just to experience the virtual world. The new venue houses a rooftop terrace bar for people to hang out during the day, and it offers a premium, full-body Virtual Reality experiences where you can experience what it feels like to fly over cities like New York and feel like a bird. 

via GIPHY

Image Credit: Giphy/BDCWIRE

For 20 minutes of V.R. it will cost you 12 euro, and 20 euro for 40 minutes.

From Wednesday to Friday it's open: 18:00-23:00, Saturday: 14:00-23:00, Sunday: 14:00-20:00.

During the holidays: Monday to Friday: 14:00-21:00, Saturday: 14:00-18:00, Sunday: 14:00-20:00

 

Sometime in the past, I was scrolling through youtube until I decided to watch a Buzzfeed's Try Guys video on Virtual Reality

With the whole Virtual Reality thing now being a part of the present made me realize that the future is here, but in a weird virtual Avatar(y)-kind-of-way. Will this create jobs? Is Virtual Reality gender-biased? Is a new genre of writing waiting to be born in the wake of the 4th digital wave?

I got the scoop.
 


Image Credit: Flickr/re:publica

Following up on previous articles that Peacock Plume has posted on Virtual Reality (V.R. for short), it is no secret that the immersive experience, provided by the right headset, is being seriously optimized across various industries, like fashion, gaming, travel, and anthropology potentially too. Peacock Plume featured a great article and an informative first read for Virtual Reality neewbies on the first virtual reality exhibition in Paris from back February, 2017. Now, or 3 months later, people are claiming, and others are scared that V.R. is going to be the 4th digital wave to cause creative destruction, meaning a wave of inventions and economic disruption. What does this mean for young entrepreneurs or people who keep with the current?

It means new jobs and opportunity in the future if you're imaginative, tech savvy, or female. 

How is the tech future female?

In Buzzfeed's video on Virtual Reality, Tom Smalls, from the Technology Programs at Youtube Spaces stated that: "Renaissance painting comes along and we learn about the laws of perspective, and how to translate our perception of the world into a two dimensional rectangle. With virtual reality that rectangle is broken, and now we are re-experiencing the world the way we naturally do with our own human bodies." Since V.R.'s unique selling point is that it provides an immersive virtual experience that stimulates multiples senses and convinces your body that the reality of the simulation is real. It therefore must be made sure that it provides a good experience to everyone, especially since it involves the stimulation of multiple senses, the developers really could mess it up for someone, and no one wants a real case of Black Mirror's Playtest, now do they? It turns out that women hold the key to letting virtual reality break that rectangle and show us a new way of experiencing reality.

via GIPHY

 

Women are now actively shaping what's next and are closing the gender gap in the tech world.

Women like the Principal Researcher at Microsoft Research, Danah Boyd who in 2014 observed that, biologically, men and women perceive immersion differently. Why is this breakthrough important? It means that for all of these years, the male-dominate tech world were creating V.R. headsets that were only compatible with how men perceive immersion, and not women. Boyd's research found that men and women have different depth perceptions, and explained why women were always made physically sick by V.R. simulations in the past (,thus removing the blame from our "smaller and weaker stature"), and why V.R. was stuck in development for so many years until now. Young women like the 19 year old, Gemma Busoni, a San Francisco-based Latina, is just one of the many female pioneers in the tech industry. Never having gone to university, at 19, Busoni is Head of Community at Discovr Labs, a company which brings Virtual Reality to the education sector by building the applications and the systems needed for educational and vocational content.

Virtual Reality is about to connect us, and change our way of interacting with our environment like never before. 

In  the Buzzfeed's V.R. video, after the guy virtually flies over Paris and mutters, "Oh my God! I'm flying through Paris!", Tom Smalls predicts that in the future, V.R. is going to completely change the way we interact with our environment, claiming that: "When they say “Let’s go see the Great Wall of China! And all of the students suddenly can be looking around at the Great Wall of China. It makes a much stronger impact, than just reading text off a page, or a slide. Virtual Reality means that you are there, instead of, you looking from a comfortable distance." Whether you're virtually flying over Paris, or chilling at the Great Wall of China, or hiking Machu Picchu in Peru, in the simulation, your body feels the state of present emergency as everything moves in the right way, you're there, through V.R. How cool is that? Obviously it was the gaming, and the traveling industries who were one of the first ones to explore Virtual Reality's potential through their markets. Companies like Google Earth now offer free virtual locations in the world, which you can "visit" through a V.R. headset. Creative and economic disruptions are already taking place throughout the world, but what does this mean? It means that in each industry, the development of V.R. is going to many new jobs, and will create jobs that didn't exist!

Image Credit: Flickr/Maurizio Pesce

Time to think creatively and be innovative!

Brand new jobs within sectors like Journalism will create brand new writing and literary genres in the future. A literary genre like a virtual/game/travel/augmented reality-type hybrid could soon be born, and already is. Humans are already transferring their social norms into virtual reality, now imagine a day when people start writing exclusive local V.R. news. It's so tangible, it's frightening and exciting. Within other fields like Anthropology and Psychology, V.R. knows no bounds. Articles are already being produced where gaming worlds are used as sites to conduct ethnographies (systematic study of peoples and cultures), and to study human virtual behavior. To name another female pioneer within the coming Virtual Reality world, is the Associate Professor of Music at Brown University, Kiri Miller. Back in 2008 she wrote an article exploring the potential of using game worlds to study culture, tourism, and human behavior by playing Grand Theft Auto. This year, she published her book of research Playable Bodies: Dance Games and Intimate Media, a book which investigates what happens when machines teach humans to dance. She's yet another example of innovative work and creativity that has come as a result of Virtual Reality breaking apart our concepts of reality. An example for us ladies to be inspired by for sure, these women show us a window to that everything is becoming possible. It's time to be fearless.

Image Credit: Flickr/Anthony Quintano

The future calls!

If you think about it, a picture is worth a thousand words, then came along the video, and a video became worth a thousand pictures, now, Virtual Reality is worth a thousand videos! Let's be innovate and use our words to record the coming times as new genres and jobs are being created. There's room for everyone, and everyone's welcome to ride out the coming 4th digital wave V.R.-style. 

If you want to fly over Paris like the guy on Buzzfeed did, you should go over to the brand new MK2 VR multiplex!

By Bibliothèque Nationale de France in Paris. It's Europe's largest, and only Virtual Reality multiplex that offers V.R. experiences through every major headset available like, HTC Vive, Oculus Rift, and PlayStation VR - some of which Peacock Plume's Stephanie Alex discussed in her article on Virtuality 2017, the first V.R. exhibition in Paris. The MK2 VR is also a place to hang out and not just to experience the virtual world. The new venue houses a rooftop terrace bar for people to hang out during the day, and it offers a premium, full-body Virtual Reality experiences where you can experience what it feels like to fly over cities like New York and feel like a bird. 

via GIPHY

Image Credit: Giphy/BDCWIRE

For 20 minutes of V.R. it will cost you 12 euro, and 20 euro for 40 minutes.

From Wednesday to Friday it's open: 18:00-23:00, Saturday: 14:00-23:00, Sunday: 14:00-20:00.

During the holidays: Monday to Friday: 14:00-21:00, Saturday: 14:00-18:00, Sunday: 14:00-20:00

 

Some time in the past, I was scrolling through youtube until I decided to watch a Buzzfeed's Try Guys video on Virtual Reality

With the whole Virtual Reality thing now being a part of the present made me realize that the future is here, but in a weird virtual Avatar(y)-kind-of-way. Will this create jobs? Is Virtual Reality gender-biased? Is a new genre of writing waiting to be born in the wake of the 4th digital wave?

I got the scoop.
 


Image Credit: Flickr/re:publica

Following up on previous articles that Peacock Plume has posted on Virtual Reality (V.R. for short), it is no secret that the immersive experience, provided by the right headset, is being seriously optimized across various industries, like fashion, gaming, travel, and anthropology potentially too. Peacock Plume featured a great article and an informative first read for Virtual Reality neewbies on the first virtual reality exhibition in Paris from back February, 2017. Now, or 3 months later, people are claiming, and others are scared that V.R. is going to be the 4th digital wave to cause creative destruction, meaning a wave of inventions and economic disruption. What does this mean for young entrepreneurs or people who keep with the current?

It means new jobs and opportunity in the future if you're imaginative, tech savvy, or female. 

How is the tech future female?

In Buzzfeed's video on Virtual Reality, Tom Smalls, from the Technology Programs at Youtube Spaces stated that: "Renaissance painting comes along and we learn about the laws of perspective, and how to translate our perception of the world into a two dimensional rectangle. With virtual reality that rectangle is broken, and now we are re-experiencing the world the way we naturally do with our own human bodies." Since V.R.'s unique selling point is that it provides an immersive virtual experience that stimulates multiples senses and convinces your body that the reality of the simulation is real. It therefore must be made sure that it provides a good experience to everyone, especially since it involves the stimulation of multiple senses, the developers really could mess it up for someone, and no one wants a real case of Black Mirror's Playtest, now do they? It turns out that women hold the key to letting virtual reality break that rectangle and show us a new way of experiencing reality.

via GIPHY

 

Women are now actively shaping what's next and are closing the gender gap in the tech world.

Women like the Principal Researcher at Microsoft Research, Danah Boyd who in 2014 observed that, biologically, men and women perceive immersion differently. Why is this breakthrough important? It means that for all of these years, the male-dominate tech world were creating V.R. headsets that were only compatible with how men perceive immersion, and not women. Boyd's research found that men and women have different depth perceptions, and explained why women were always made physically sick by V.R. simulations in the past (,thus removing the blame from our "smaller and weaker stature"), and why V.R. was stuck in development for so many years until now. Young women like the 19 year old, Gemma Busoni, a San Francisco-based Latina, is just one of the many female pioneers in the tech industry. Never having gone to university, at 19, Busoni is Head of Community at Discovr Labs, a company which brings Virtual Reality to the education sector by building the applications and the systems needed for educational and vocational content.

Virtual Reality is about to connect us, and change our way of interacting with our environment like never before. 

In  the Buzzfeed's V.R. video, after the guy virtually flies over Paris and mutters, "Oh my God! I'm flying through Paris!", Tom Smalls predicts that in the future, V.R. is going to completely change the way we interact with our environment, claiming that: "When they say “Let’s go see the Great Wall of China! And all of the students suddenly can be looking around at the Great Wall of China. It makes a much stronger impact, than just reading text off a page, or a slide. Virtual Reality means that you are there, instead of, you looking from a comfortable distance." Whether you're virtually flying over Paris, or chilling at the Great Wall of China, or hiking Machu Picchu in Peru, in the simulation, your body feels the state of present emergency as everything moves in the right way, you're there, through V.R. How cool is that? Obviously it was the gaming, and the traveling industries who were one of the first ones to explore Virtual Reality's potential through their markets. Companies like Google Earth now offer free virtual locations in the world, which you can "visit" through a V.R. headset. Creative and economic disruptions are already taking place throughout the world, but what does this mean? It means that in each industry, the development of V.R. is going to many new jobs, and will create jobs that didn't exist!

Image Credit: Flickr/Maurizio Pesce

Time to think creatively and be innovative!

Brand new jobs within sectors like Journalism will create brand new writing and literary genres in the future. A literary genre like a virtual/game/travel/augmented reality-type hybrid could soon be born, and already is. Humans are already transferring their social norms into virtual reality, now imagine a day when people start writing exclusive local V.R. news. It's so tangible, it's frightening and exciting. Within other fields like Anthropology and Psychology, V.R. knows no bounds. Articles are already being produced where gaming worlds are used as sites to conduct ethnographies (systematic study of peoples and cultures), and to study human virtual behavior. To name another female pioneer within the coming Virtual Reality world, is the Associate Professor of Music at Brown University, Kiri Miller. Back in 2008 she wrote an article exploring the potential of using game worlds to study culture, tourism, and human behavior by playing Grand Theft Auto. This year, she published her book of research Playable Bodies: Dance Games and Intimate Media, a book which investigates what happens when machines teach humans to dance. She's yet another example of innovative work and creativity that has come as a result of Virtual Reality breaking apart our concepts of reality. An example for us ladies to be inspired by for sure, these women show us a window to that everything is becoming possible. It's time to be fearless.

Image Credit: Flickr/Anthony Quintano

The future calls!

If you think about it, a picture is worth a thousand words, then came along the video, and a video became worth a thousand pictures, now, Virtual Reality is worth a thousand videos! Let's be innovate and use our words to record the coming times as new genres and jobs are being created. There's room for everyone, and everyone's welcome to ride out the coming 4th digital wave V.R.-style. 

If you want to fly over Paris like the guy on Buzzfeed did, you should go over to the brand new MK2 VR multiplex!

By Bibliothèque Nationale de France in Paris. It's Europe's largest, and only Virtual Reality multiplex that offers V.R. experiences through every major headset available like, HTC Vive, Oculus Rift, and PlayStation VR - some of which Peacock Plume's Stephanie Alex discussed in her article on Virtuality 2017, the first V.R. exhibition in Paris. The MK2 VR is also a place to hang out and not just to experience the virtual world. The new venue houses a rooftop terrace bar for people to hang out during the day, and it offers a premium, full-body Virtual Reality experiences where you can experience what it feels like to fly over cities like New York and feel like a bird. 

via GIPHY

Image Credit: Giphy/BDCWIRE

For 20 minutes of V.R. it will cost you 12 euro, and 20 euro for 40 minutes.

From Wednesday to Friday it's open: 18:00-23:00, Saturday: 14:00-23:00, Sunday: 14:00-20:00.

During the holidays: Monday to Friday: 14:00-21:00, Saturday: 14:00-18:00, Sunday: 14:00-20:00